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Wizard's Institute of Technology is a collaborative effort to create a clone of one of my favorite Commodore 64 games:
Crossroads. Edward Quinn wrote the design document and Brian Quinn created the artwork. Unfortunately, this project may never be finished. It is not really in a playable state,
because the monsters don't attack. The demo is here as a
work-in-progress example of our game. There are currently around 20,000 lines of code in the project.
Features:
- MOD music
- Full 32-bit graphics with 8-bit alpha channel
- MMX hand-optimized blits
- True-type anti-aliased font rendering using FreeType
- Universal controller configuration through SDL
- OpenGL driver mode
- SDL for full cross-platform (Win32, Linux, MacOS, etc.)
- True client/server multiplayer architecture with anti-cheat technology
- True Object-Oriented design written in C++ using MSVC and GCC compilers
- Integrated character/animation editor
- Integrated level/tileset editor
- LUA scripting for AI, in-game events, and gameplay
- A* pathfinding for enemies
- Built-in BZip2 compression for all game assets: characters, levels, etc.
- Chunked file formats with built-in CRC and version checks.
- 3-layer engine: background, collision, alpha-blended foreground
Screenshots
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| Title screen |
Crystal level |
Crystal level |
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| Lava level |
Level editor |
Character editor |
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| Desert level |
Click here to download (8mb) with full source code now! (Note this program is NOT true open-source! All copyrights are retained by
Fredric Echols, Edward Quinn, and Brian Quinn.)
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